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France ‘40: Guderian's Drive to
the Channel
$55.00 SRP
SDI
France
‘40 covers the crucial 10 days in May, 1940 when the German army broke the
French line on the Meuse and raced to the sea at Abbeville. The daring
sickle-like-cut across France cut off the BEF from their bases in Normandy and
also trapped the French 1st and 7th Armies in Picardy. The French high-command
became paralyzed and failed to counterattack. The British saw the situation was
hopeless and headed for Dunkirk. It doomed France.
The
game starts on May 13th, the third day of Case Yellow. Six panzer divisions are
already through the Ardennes and at the Meuse River. The French and British
have already raced through Belgium to reach the Dyle Line and cover the
Gembloux Gap. The stage is set. Can the Germans cross the Meuse in front of
strong opposition? And if they can, will they be able to break out from the
bridgeheads? And if they can do that, their advance across the map is
threatened as Allied reinforcements pour in from the north (mainly British) and
south (French). Most reinforcements are determined randomly so the German
player never knows what to expect on his flanks.
Rules
highlight armor, air support and morale. Special rules include Allied Heavy
Armor units, DeGaulle’s and Rommel’s initiative, Hitler’s Halt Order and French
Command Paralysis.
Includes:
Two
Scenarios
2
paper maps
2
full counter sheets
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