$24.95 SRP SDI Whether you’re planning the next caper or simply spending a night on the town in Waterdeep, don’t go without a trusted set of dice in hand.
Contents:
2 d20
d12
2d10s
d8
4 d6s
d4
Hit point tracker
Order by Date: October 4, 2018 WPN Early Release: November 2, 2018 Street Date: November 13, 2018
WOCC46590000 D&D: Dungeon of the Mad Mage: RPG Book
$49.95 SRP SDI Explore the mega-dungeon of Undermountain in this adventure for the world’s greatest roleplaying game.
In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinthine dungeon shunned by all but the most daring adventurers. Known as Undermountain, this dungeon is the domain of the mad wizard Halaster Blackcloak. Long has the Mad Mage dwelt in these forlorn depths, seeding his lair with monsters, traps, and mysteries—to what end is a constant source of speculation and concern.
This adventure picks up where Waterdeep: Dragon Heist leaves off, taking characters of 5th level or higher all the way to 20th level should they explore the entirety of Halaster’s home. Twenty-three levels of Undermountain are detailed herein, along with the subterranean refuge of Skullport. Treasures and secrets abound, but tread with care!
WOCC60520000 D&D: Dungeon of the Mad Mage: Map Pack
$24.95 SRP SDI Hundreds of years ago, long before Waterdeep was built, Halaster Blackcloak carved a vast dungeon beneath Mount Waterdeep and stocked it with all manner of creatures from across the planes. Though it is likely impossible to map out the entirety of Halaster’s domain, the maps contained herein lay out the bulk of this deadly dungeon and are certain to lead you through many hours of play.
Order by Date: October 4, 2018 WPN Early Release: November 9, 2018 Street Date: November 20, 2018
WOCC58350000 D&D: Guildmasters' Guide to Ravnica: RPG Book
$49.95 SRP SDI Explore a worldwide cityscape filled to the brim with adventure and intrigue in this campaign setting for the world’s greatest roleplaying game.
A perpetual haze of dreary rain hangs over the spires of Ravnica. Bundled against the weather, the cosmopolitan citizens in all their fantastic diversity go about their daily business in bustling markets and shadowy back alleys. Through it all, ten guilds—crime syndicates, scientific institutions, church hierarchies, military forces, judicial courts, buzzing swarms, and rampaging gangs—vie for power, wealth, and influence. These guilds are the foundation of power on Ravnica. They have existed for millennia, and each one has its own identity and civic function, its own diverse collection of races and creatures, and its own distinct subculture. Their history is a web of wars, intrigue, and political machinations as they have vied for control of the plane.
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