Coming
in October!
REN00508
Snow
Tails
$55.00
SRP
Snow
Tails is set in the snowy world of the Arctic Circle, where brave sledders
compete in a test of skill and endurance. Action is fast and furious and not
all sleds may make it to the finish. Huskies only have one setting and that is
full speed! Hang on to your furs, the reins, your sled and anything else you
can get hold of.
The
game contains modular track pieces which can be fitted together to form
different courses. Players have their own Dog Decks which they draw from and
play onto their sled mat. Movement is rarely in a straight line as the sled may
drift left or right. Losing control or speeding into a corner results in Dent
cards being acquired which will limit a player's hand size.
The
game features a fun and original movement mechanism.
2-5
players
Ages
10+
45-60
minute play time
Contains:
8
Track Straights (2x sided)
4
Track Corners (
2
Track U-Turns
1
Track Start
1
Track Finish
5
Wooden sleds
28
Brake markers
5 Dog
decks
20
Dent cards
5 Sled
mats
20
Wooden saplings
1 “Big
Paws” token
1 Rule
Book
|
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Coming
in November!
|
REN00506
Flip
the Bird
$11.99
SRP
Designed
by Jeffrey Neil Bellinger, Flip the Bird is a fast-paced card game where 2-6
players compete over a number of rounds to score 200 points. Different birds
have specific numeric and color value but things get crazy as action and
condition cards can change the rules of the game. Watch out! Because just
when you least expect it someone will flip the bird and reset a card pile!
2-6
players
Ages
10+
20-30
minute play time
Contains:
54
Cards
1
Fabric bag
1
Rules
|
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REN00504
FUSE: This game will self-destruct in 10 minutes!
$30.00 SRP
Intruders have made their way onto your ship, and their goal is
total destruction! More than twenty bombs have been detected onboard, and the
countdown has begun. Your elite Bomb Defusal Team (BDT) has been called upon to
neutralize the threat. Does your team have what it takes to work through the
intricacies of the bombs and defuse them all in time?
FUSE is a real-time co-operative game that employs 25 dice and 76
cards. Each game is set to a ten minute timer, and players must work together
in that ten minutes to defuse all of the bombs. Each bomb is represented by a
card which needs a certain combination of dice in order to defuse it. A player
will draw a number of dice equal to the number of players out of a bag and roll
them. Players must then decide who will get which dice, but each player must
take one and only one.
It’s a simple task: maximize the potential of your dice between
all of the players. The problem is you only have ten minutes, and there are
more than 20 bombs on your ship. You don’t have time to think through every
option. Does your team have what it takes to work through the intricacies of
the bombs and defuse them all in time? This game will self-destruct in 10
minutes…
2-5 players
Ages 10+
10 minute play time
Contains:
25 Custom dice
54 Charges cards
11 FUSE cards
1 Large felt dice bag with embroidered FUSE logo
1 Rule book
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