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MCG065
Numenera: Weird Discoveries
$24.99 SRP
What’s the hardest part of running a game? It has to be the prep.
GMs often commit hours to preparation before the first minute of Play - one of
the biggest stumbling blocks to getting campaigns rolling. But what if running
a great game didn’t require any more time for the GM than it does for the
players?
Weird Discoveries explores the Ninth World with ten meaty,
single-session adventures. Run them as one-shots, or drop them into your
ongoing campaign when you don’t have time to prep your own adventures. Or run
them as a campaign for months worth of effortless play! These aren’t adventure
seeds - they’re complete, pre-prepped adventures in an innovative new format.
Weird Discoveries makes prepping for an RPG no more difficult or
time consuming than setting up a board game, while showcasing the wonder,
mystery, and awe of the Ninth World. A must-have for beginning Numenera GMs and
veterans alike!
Contains:
6 Pre-generated characters
10 Complete adventures
96 pages, Full color, Soft
cover
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