Saturday, December 29, 2012
Thursday, December 27, 2012
New Board Game Expansions from Fantasy Flight Games!
Releasing in
January!
FFGMAD09
Mansions of Madness:
Call of the Wild
$ 59.95 SRP
SDI
Venture into the unknown with Call of the Wild, an
expansion for Mansions of Madness! Five new scenarios and eleven double-sided
board tiles plunge investigators into the mysterious backwoods, shaking the
foundations of what players have come to expect. The keeper has even more
surprises at his disposal, and at times must solve ritual puzzles and seek out
clues. A focus on outdoor maps encourages non-linear exploration, and new Allies
assist in combat while driving the macabre narrative. Survive the wilderness in
Call of the Wild!
Key Selling Points
• A Mansions of Madness expansion with five new
scenarios focused on non-linear exploration
• Gives the keeper new Action Cards and new ways of
surprising investigators
• Introduces Ally characters that can help in combat,
give hints and quests, or betray investigators
• Contains detailed plastic figures for four new
investigators and eleven new monsters
• Includes two hundred and ninety-five cards,
eighty-eight tokens, and eleven double-sided board
tiles
FFGTM10
Talisman: The City
Expansion
$ 39.95 SRP
SDI
The City, an expansion for Talisman, provides players
with six new characters, three alternative endings, its own deck, and a host of
shops for all your questing needs. Collect bounties listed on the Wanted Posters
at the City Gate and fill your pockets with gold before doing some serious
spending. Secure a steed from the Stables, pick up Pets or Potions, or head to
the Armoury and the Magic Emporium. Visit The City in Talisman as you compete
for the Crown of Command!
Key Selling Points
• An expansion for Talisman that adds an entire new
region to one corner of the board
• Shops give players a wide range of options for
spending gold for treasure, followers, and more
• Includes a special City-themed deck of adventure cards
featuring new monsters and events specific to the City environment
• Bounties let players use combat to earn more gold
• Contains one hundred and seventy-seven new cards and
six new characters with plastic figures
Wednesday, December 26, 2012
Monday, December 24, 2012
New from Gryphon Games!
Scheduled for February
Release!
GRY101406N
Wizards
Brew
$ 59.99 SRP
Wizards roam the lands wielding powerful spells that
generate elemental force and alter the workings of the natural world around
them. Be the first to claim the ingredients needed to complete your wizard's
brew and now one will doubt your claim as the world's greatest
alchemist.
Sunday, December 23, 2012
New Chaostle Expansion from Chivalry Games!
Releasing in
January!
CHV00110
Chaostle: Melee
Expansion
$ 28.00 SRP
NPI
This expansion introduces eight new characters including
the Dragon Maiden who can summon a powerful red dragon, and the Centaur that can
allow another character to ride on its back. Other characters include the Ogre,
Gargoyle, Prince, Warrior, Ghoul, and Enchantress.
Now the castle card is able to attack back. To combat this, players can now purchase siege weapons for their player card. Other new options include purchasing Magic and Summons potions from the merchant and collecting Magic and Summons cards to boost their forces or hinder their opponents.
Now the castle card is able to attack back. To combat this, players can now purchase siege weapons for their player card. Other new options include purchasing Magic and Summons potions from the merchant and collecting Magic and Summons cards to boost their forces or hinder their opponents.
This expansion also
includes rules for solo play.
Saturday, December 22, 2012
New from Coffee haus Games!
Releasing in January!
CHG027
Colonial: Europe’s Empires Overseas
$ 80.00 SRP
NPI
Colonial: Europe's Empires Overseas is a board game about colonial times, from the Renaissance to the Industrial Revolution. In Colonial players are the rulers of mighty European states and send their ministers to explore the earth, establish missions, ascertain scientific supremacy, and trade in exotic goods. These commodities will have to be exploited on an industrial scale and resold in Europe or in the colonies. Set against an epic historical backdrop and using a branded Character Card-driven system, conventional dice and custom dice, this fast-paced board game requires careful management, knowledge, diplomacy and a degree of luck to lead to victory in the race for prestige.
CHG028
Wiraqocha Expansion
$ 20.00 SRP
NPI
Wiraqocha: The Way of the Feathered Serpent is a small expansion that consists of six tiles, four cards, 2 tokens, new stickers and rules, with the materials introducing new ways of playing Wiraqocha.
CHG029
Sibera Card Game
$ 20.00 SRP
NPI
After the release of Siberia in 2011, the search for resources – gas, charcoal, petroleum, diamonds and gold – in the wilderness of Siberia continues in Siberia: The Card Game with players using investors, salesmen, and workers to extract the most profitable resources. The five salesman cards in Siberia: The Card Game can be used as an expansion for Siberia, and rules for this expansion are included.
CHG027
Colonial: Europe’s Empires Overseas
$ 80.00 SRP
NPI
Colonial: Europe's Empires Overseas is a board game about colonial times, from the Renaissance to the Industrial Revolution. In Colonial players are the rulers of mighty European states and send their ministers to explore the earth, establish missions, ascertain scientific supremacy, and trade in exotic goods. These commodities will have to be exploited on an industrial scale and resold in Europe or in the colonies. Set against an epic historical backdrop and using a branded Character Card-driven system, conventional dice and custom dice, this fast-paced board game requires careful management, knowledge, diplomacy and a degree of luck to lead to victory in the race for prestige.
CHG032
1969
$ 50.00 SRP
NPI
The Space Race has begun! In 1969, this prestige contest will decide who is the world leader—who will win? The U.S.A.? The U.S.S.R.? Or a nation of the old Europe perhaps? Who will be able to build the most technologically advanced rocket and bring Man to the Moon without crashing? Will you be able to defend your space program from the saboteurs sent from the other world powers?
CHG033
Dash!
$ 50.00 SRP
NPI
Dash! Dash! is a racing game with a twist. The rules are easy to learn, and it combines the tactics of timing your movement and special abilities with a light dose of strategy. It’s fun for the family and for regular gamers looking for something casual with a moderate challenge! Move faster by using better combinations of race cards, but manage them well – or you might run out of cards before the finish line! Race through three districts in Singapore, or stop along the way to experience the rich sights and culture of the city. By moving more quickly through the first couple of districts, you can get better power-ups. No one wants to come in last and be left with nothing. Seize the chance to shock your friends and family with a big bang, or leave behind a trap for them to trip over. Probably, they’re also plotting to do the same to you. Dash to the end of the third race, where the winner takes all! Will it be a close finish amongst the players with the most power-ups, or will the last player take advantage of the chaos to sneak in and win the game?
CHG034
Snowdonia
$ 50.00 SRP
NPI
The peaks of Snowdonia rise before you, encased in mist, their summits barely visible. The highest is Snowdon (Wyddfa) herself at 1,085 metres. The year is 1894, and the Snowdon Mountain Tramroad and Hotels Company Limited has been formed to build a branch line from Llanberis to the summit. You can scarcely believe it's possible! In Snowdonia players represent work gangs providing labour for the construction of the Snowdon Mountain Railway. Unlike other train games you will have to excavate your way up a mountain side, as well as make and lay the track, construct viaducts and stations. All this in competition with the weather of the Welsh mountains (and the game itself)! You may be assisted by a train (though that's not always best) and you'll be able to collect essential materials from the Stock Yard. You will obtain special work contracts that give you bonuses. Can you contribute more than the other players to the magnificence of the Snowdon Mountain Railway?
CHG035
Like
$ 50.00 SRP
NPI
Challenge your rivals to the very last Like! Grow your reputation! Get the most Friends! In Like: The Social Game you play as a User of Status, the most popular social network in the world. Become the Troll — that irreverent provocateur — and challenge the other Users by tagging them in embarrassing posts. Make your Fans comment by launching them in the Discussion and hope in "Like" results. With the help of your cards and your Profile Superpower, try to get the highest consensus from your Fans to win the Discussion. By spending Fans you earn during the game, you can buy new Friends and grow your reputation. Make your Profile the most popular on the web, and show off the greatest number of Friends. The winner of the game is the player who first owns 4 Friends. CHALLENGES - Duel with other Users to the last Like and grow your popularity! ALLIANCES - Help other Users to win particularly difficult challenges-in exchange for a reward, of course! RHYTHM - Join the action at any time and press your advantage. Timing is everything! IRONY - Take the roles of the most embarrassing personalities of the Web - do Nerd, Cheerleader, or Emo mean anything to you? FUN - Develop more and more effective strategies and combos, and leave your adversaries astonished!
CHG027
Colonial: Europe’s Empires Overseas
$ 80.00 SRP
NPI
Colonial: Europe's Empires Overseas is a board game about colonial times, from the Renaissance to the Industrial Revolution. In Colonial players are the rulers of mighty European states and send their ministers to explore the earth, establish missions, ascertain scientific supremacy, and trade in exotic goods. These commodities will have to be exploited on an industrial scale and resold in Europe or in the colonies. Set against an epic historical backdrop and using a branded Character Card-driven system, conventional dice and custom dice, this fast-paced board game requires careful management, knowledge, diplomacy and a degree of luck to lead to victory in the race for prestige.
CHG028
Wiraqocha Expansion
$ 20.00 SRP
NPI
Wiraqocha: The Way of the Feathered Serpent is a small expansion that consists of six tiles, four cards, 2 tokens, new stickers and rules, with the materials introducing new ways of playing Wiraqocha.
CHG029
Sibera Card Game
$ 20.00 SRP
NPI
After the release of Siberia in 2011, the search for resources – gas, charcoal, petroleum, diamonds and gold – in the wilderness of Siberia continues in Siberia: The Card Game with players using investors, salesmen, and workers to extract the most profitable resources. The five salesman cards in Siberia: The Card Game can be used as an expansion for Siberia, and rules for this expansion are included.
CHG027
Colonial: Europe’s Empires Overseas
$ 80.00 SRP
NPI
Colonial: Europe's Empires Overseas is a board game about colonial times, from the Renaissance to the Industrial Revolution. In Colonial players are the rulers of mighty European states and send their ministers to explore the earth, establish missions, ascertain scientific supremacy, and trade in exotic goods. These commodities will have to be exploited on an industrial scale and resold in Europe or in the colonies. Set against an epic historical backdrop and using a branded Character Card-driven system, conventional dice and custom dice, this fast-paced board game requires careful management, knowledge, diplomacy and a degree of luck to lead to victory in the race for prestige.
CHG032
1969
$ 50.00 SRP
NPI
The Space Race has begun! In 1969, this prestige contest will decide who is the world leader—who will win? The U.S.A.? The U.S.S.R.? Or a nation of the old Europe perhaps? Who will be able to build the most technologically advanced rocket and bring Man to the Moon without crashing? Will you be able to defend your space program from the saboteurs sent from the other world powers?
CHG033
Dash!
$ 50.00 SRP
NPI
Dash! Dash! is a racing game with a twist. The rules are easy to learn, and it combines the tactics of timing your movement and special abilities with a light dose of strategy. It’s fun for the family and for regular gamers looking for something casual with a moderate challenge! Move faster by using better combinations of race cards, but manage them well – or you might run out of cards before the finish line! Race through three districts in Singapore, or stop along the way to experience the rich sights and culture of the city. By moving more quickly through the first couple of districts, you can get better power-ups. No one wants to come in last and be left with nothing. Seize the chance to shock your friends and family with a big bang, or leave behind a trap for them to trip over. Probably, they’re also plotting to do the same to you. Dash to the end of the third race, where the winner takes all! Will it be a close finish amongst the players with the most power-ups, or will the last player take advantage of the chaos to sneak in and win the game?
CHG034
Snowdonia
$ 50.00 SRP
NPI
The peaks of Snowdonia rise before you, encased in mist, their summits barely visible. The highest is Snowdon (Wyddfa) herself at 1,085 metres. The year is 1894, and the Snowdon Mountain Tramroad and Hotels Company Limited has been formed to build a branch line from Llanberis to the summit. You can scarcely believe it's possible! In Snowdonia players represent work gangs providing labour for the construction of the Snowdon Mountain Railway. Unlike other train games you will have to excavate your way up a mountain side, as well as make and lay the track, construct viaducts and stations. All this in competition with the weather of the Welsh mountains (and the game itself)! You may be assisted by a train (though that's not always best) and you'll be able to collect essential materials from the Stock Yard. You will obtain special work contracts that give you bonuses. Can you contribute more than the other players to the magnificence of the Snowdon Mountain Railway?
CHG035
Like
$ 50.00 SRP
NPI
Challenge your rivals to the very last Like! Grow your reputation! Get the most Friends! In Like: The Social Game you play as a User of Status, the most popular social network in the world. Become the Troll — that irreverent provocateur — and challenge the other Users by tagging them in embarrassing posts. Make your Fans comment by launching them in the Discussion and hope in "Like" results. With the help of your cards and your Profile Superpower, try to get the highest consensus from your Fans to win the Discussion. By spending Fans you earn during the game, you can buy new Friends and grow your reputation. Make your Profile the most popular on the web, and show off the greatest number of Friends. The winner of the game is the player who first owns 4 Friends. CHALLENGES - Duel with other Users to the last Like and grow your popularity! ALLIANCES - Help other Users to win particularly difficult challenges-in exchange for a reward, of course! RHYTHM - Join the action at any time and press your advantage. Timing is everything! IRONY - Take the roles of the most embarrassing personalities of the Web - do Nerd, Cheerleader, or Emo mean anything to you? FUN - Develop more and more effective strategies and combos, and leave your adversaries astonished!
Friday, December 21, 2012
New Cardfight Vanguard from Bushiroad!
Releasing January
15th!
VGETD03
Cardfight! Vanguard: TD3: Golden
Mechanical Soldier
$ 107.70 SRP
NPI
CFV TD3: Golden Mechanical Soldier Unleash the fury of
the golden mechanical soldiers in Katsuragi Kamui's Nova Grappler deck! This
pre-constructed Trial Deck can be used out of the box and comes with exclusive
trial deck only cards for both ardent collectors and new players to enjoy! 1
pre-constructed trial deck contains 50 pre-set cards/ 1 box contains 6 decks 15
types of cards (5 Trial deck exclusives inclusive of 3 holo cards, 1 alternate
art type, 9 normal cards) Starter's guide, rule book, and playmat are
included.
Releasing January
25th!
VGETD04
Cardfight! Vanguard: TD4: Maiden
Princess of the Cherry Blossoms
$ 107.70 SRP
NPI
Maiden Princess of The Cherry Blossoms Out-play and
out-think your rivals with the elegance of Tokura Misaki's Oracle Think Tank
deck! This pre-constructed Trial Deck can be used out of the box and comes with
exclusive trial deck only cards for both ardent collectors and new players to
enjoy! 1 pre-constructed trial deck contains 50 pre-set cards/ 1 box contains 6
decks 15 types of cards (5 Trial deck exclusives inclusive of 3 holo cards, 2
alternate art types, 9 normal cards) Starter's guide, rule book, and playmat are
included.
Wednesday, December 19, 2012
Coming Soon from RIO Grande!
Coming
Soon!
RIO490
Tzolk’in: The Mayan
Calendar
$ 59.95 SRP
The Maya were a highly developed civilization known for
its unique art, complex architecture, sophisticated mathematics and advanced
knowledge of the stars. At the heart of their society was a mysterious calendar
– Tzolk’in. With a length of 260 days, it could predict the right time to plant
seeds, the time to build monuments, the day a new baby would be born as well as
the movement of the planets. It was the centerpiece of the Mayan cycle of life.
We invite you to become one of the ajaw, the leaders of Mayan tribes. Please the
gods and lead your clan to prosperity! As in the life of ancient Maya, the
center of our game is the Tzolk’in calendar – a set of gears that rotate each
round of the game. This unique system helps you to visualize the cyclic flow of
time and plan your actions in advance. Harvest crops now, or wait for them to
grow a little more for higher yield? All will be clear to see on the wheels of
time.
RIO483
Copy
Cat
$ 49.95 SRP
In a fable commonly attributed to Aesop, a jackdaw
adorned himself with borrowed plumes to make himself appear more majestic than
he actually was, only to be exposed by his peers. Although the fable is ancient,
its moral, do not strut in borrowed plumes lest you risk being exposed, still
holds true today. You do not have to live in a banana republic, in which
corruption, betrayal and deception are common place, to be bribed, deceived and
cheated. And if it can happen in your own circle of friends, which can have an
especially painful and bitter effect, it can certainly happen on the big stage
of politics. In fact, politics is a hotbed of power-hungry and egocentric
personalities, who will often stop at nothing to advance their own political
careers and agendas. Money changes hands, empty promises are made, shameless
lies are told and power is abused, and: some people even buy their own doctor
titles! Any similarities to real people or events, whether in image or content,
are purely coincidental and not deliberate! Put yourself in the shoes of a
politician and start your political campaign. In “Copycat”, the end justifies
the means: it is not how you are elected, but that you are elected. Collect
victory points to move around the career path as far as possible. So, put away
your scruples, stick out your elbows, and let your political campaign
begin!
RIO489
Goblins
Inc
$ 49.95 SRP
You are a goblin employee in a factory called “GOBLINS
INC.” that is dedicated to building giant robots for war and enjoyment. You will
enter a competition to become the new “Big Boss”, since the old one finally
chose to hang up his trusted whip and retire. You will form teams and try to
design, build and test the best giant robot possible in wild earth-shattering
combat. The problem is, although you will have to work in teams, there can be
only one winner. During the game, the players will team up and will take turns
designing and building a robot together. They will then cooperate in piloting
and shooting at the other team with their robot in a grand battle of epic
proportions. But what your teammates do not know is that you have secret goals
with which to impress the “Big Boss”. Can you keep your teammate happy and still
destroy the enemy robot? Anything is possible because there is no “G” in
teamwork.
RIO491
Galaxy Trucker: Anniversary
Edition
$ 125.00 SRP
Space… The final frontier. The biggest freeway to roam
and make a quick buck! It has been five years since Corporation Incorporated
started its new and progressive policy to deliver goods and construction
materials to the struggling outer rim colonies. During that time, an army of
eccentrics and roughnecks joined the ranks of brave truckers and trekked to the
farthest reaches of the galaxy in ramshackle spaceships of their own
construction. Planets have been explored, space stations looted and ships have
crashed. It is time to celebrate! Not because celebration expenses are tax
deductible, it’s because Corporation Incorporated cares. The Anniversary Edition
is the ultimate Galaxy Trucker experience. From the classic Galaxy Trucker
through both Big Expansions, it contains everything we have released so far and
some goodies to top it off. In a single big box you will get all the tiles,
cards, spaceship schematics, tokens, rules and figures you and your friends will
need for the greatest Galaxy Trucker game. Available while stocks
last.
Monday, December 17, 2012
New from Japanime Games!
Coming
Soon!
JPG103
Lupin the 3rd: The
Expansion #1
$ 45.00 SRP
NPI
Lupin the 3rd: The Expansion #1 includes two new
adventures for Lupin III in search of priceless treasures: Julius Caesar's
golden coins and Excalibur, King Arthur's sword. In order to steal them, the
gang must face tireless Inspector Zenigata again, who has made their capture his
reason for existence. This expansion integrates with the base game and increases
the possibilities and the strategies with new equipment, vehicles and rules that
can also be used in the base game. The characters' characteristics are
strengthened and renewed with new cards, including five special cards which make
Lupin more elusive, Jigen more infallible, Goemon more inflexible, Zenigata more
stubborn, and Fujiko more unreliable and undressed than ever. A milestone of the
new imperfect cooperative game style, Lupin the 3rd shows in these new missions
a variable and unpredictable structure for a profound and unique game
experience!
New Dust Tactics from Fantasy Flight Games!
Releasing in January!
FFGDT060
Dust Tactics: Operation Icarus
$ 44.95 SRP
SDI
A new campaign expansion for Dust Tactics, Operation “Icarus” relates the first thrust of a major Allied assault against the Axis forces holding Zverograd’s pivotal airfield. Operation “Icarus” introduces new rules for minefields, trees, and the quonset huts in which the Axis forces await the Allied assault. Two new heroes join the fray, including the Allied superhuman, Sgt. Victory. All these elements come together in seven tense and ferocious scenarios as the blocs of Dust Tactics vie for control of the airfield and the skies.
FFGDT061
Dust Tactics: Airfield Accessory Pack QH
$ 19.95 SRP
SDI
Quonset Huts The Airfield Accessory Pack adds six quonset hut sections to your games of Dust Tactics. Introduced in Operation “Icarus,” quonset huts are a new type of structure that can be erected quickly to provide soldiers with sturdy shelter against the elements. They can also be joined together to create longer structures with a variety of strategic arrangements. The Airfield Accessory Pack allows you to enhance your battlefields, provide your soldiers with cover, and develop your bases.
FFGDT062
Dust Tactics: USMC Heavy Weapons Teams
$ 29.95 SRP
SDI
In the alternate-reality 1940s of Dust Tactics and Dust Warfare, the United States Marine Corps have come to value the ability to move quickly over terrain, and a small team carrying heavy weaponry is sometimes the best option for getting fire support into position. The two squads of the USMC Heavy Weapons Teams are veterans of many campaigns, men who remain fearless even when heavily outnumbered. The Choppers field a .50 cal machine gun, and the Leathernecks batter foes with their 120mm heavy mortar.
FFGDT063
Dust Tactics: Horten HO-347
$ 29.95 SRP
SDI
The two variations of the HO-347 have placed the Axis on the brink of a long-awaited resurgence of air superiority in the fierce battles of Dust Tactics and Dust Warfare. The introduction of VK engines has permitted the Axis’ newest aircraft to fly faster and climb higher than anyone believed to be possible just a few years ago. The Fledermaus III is both a fighter and an effective ground-attack plane while the Fledermaus IV is a fighter/bomber
FFGDT064
Dust Tactics: SSU KV47 Recovery & Demo Walker
$ 19.99 SRP
SDI
Recovery & Demolition Walker The SSU forces of Dust Tactics and Dust Warfare gain new strategic options for battlefield deployment with the KV47 Recovery & Demolition Walker. Its four different models were developed to allow SSU battlefield forces to recover valuable VK materials and prevent the theft of the SSU’s VK technology. The walker’s armor provides SSU engineers protection from enemy fire in the heat of combat even while its equipment allows them to swiftly salvage materials and fend off enemy infantry and tanks.
FFGDT060
Dust Tactics: Operation Icarus
$ 44.95 SRP
SDI
A new campaign expansion for Dust Tactics, Operation “Icarus” relates the first thrust of a major Allied assault against the Axis forces holding Zverograd’s pivotal airfield. Operation “Icarus” introduces new rules for minefields, trees, and the quonset huts in which the Axis forces await the Allied assault. Two new heroes join the fray, including the Allied superhuman, Sgt. Victory. All these elements come together in seven tense and ferocious scenarios as the blocs of Dust Tactics vie for control of the airfield and the skies.
FFGDT061
Dust Tactics: Airfield Accessory Pack QH
$ 19.95 SRP
SDI
Quonset Huts The Airfield Accessory Pack adds six quonset hut sections to your games of Dust Tactics. Introduced in Operation “Icarus,” quonset huts are a new type of structure that can be erected quickly to provide soldiers with sturdy shelter against the elements. They can also be joined together to create longer structures with a variety of strategic arrangements. The Airfield Accessory Pack allows you to enhance your battlefields, provide your soldiers with cover, and develop your bases.
FFGDT062
Dust Tactics: USMC Heavy Weapons Teams
$ 29.95 SRP
SDI
In the alternate-reality 1940s of Dust Tactics and Dust Warfare, the United States Marine Corps have come to value the ability to move quickly over terrain, and a small team carrying heavy weaponry is sometimes the best option for getting fire support into position. The two squads of the USMC Heavy Weapons Teams are veterans of many campaigns, men who remain fearless even when heavily outnumbered. The Choppers field a .50 cal machine gun, and the Leathernecks batter foes with their 120mm heavy mortar.
FFGDT063
Dust Tactics: Horten HO-347
$ 29.95 SRP
SDI
The two variations of the HO-347 have placed the Axis on the brink of a long-awaited resurgence of air superiority in the fierce battles of Dust Tactics and Dust Warfare. The introduction of VK engines has permitted the Axis’ newest aircraft to fly faster and climb higher than anyone believed to be possible just a few years ago. The Fledermaus III is both a fighter and an effective ground-attack plane while the Fledermaus IV is a fighter/bomber
FFGDT064
Dust Tactics: SSU KV47 Recovery & Demo Walker
$ 19.99 SRP
SDI
Recovery & Demolition Walker The SSU forces of Dust Tactics and Dust Warfare gain new strategic options for battlefield deployment with the KV47 Recovery & Demolition Walker. Its four different models were developed to allow SSU battlefield forces to recover valuable VK materials and prevent the theft of the SSU’s VK technology. The walker’s armor provides SSU engineers protection from enemy fire in the heat of combat even while its equipment allows them to swiftly salvage materials and fend off enemy infantry and tanks.
Friday, December 14, 2012
New Arcana D&D Shirts!
Coming
Soon!
Sizes Small – XL $ 25.00
SRP, NPI
2XL and 3XL are $ 28.00
SRP, NPI
Women’s sizes are all
SOO
ARG5461 D&D: Ampersand
(Small)
ARG5462 D&D: Ampersand
(Medium)
ARG5463 D&D: Ampersand
(Large)
ARG5464 D&D: Ampersand
(X-Large)
ARG5465 D&D: Ampersand
(2X-Large)
ARG5466 D&D: Ampersand
(3X-Large)
ARG5456 D&D: Ampersand (Womens
Small)
ARG5457 D&D: Ampersand (Womens
Medium)
ARG5458 D&D: Ampersand (Womens
Large)
ARG5459 D&D: Ampersand (Womens
X-Large)
ARG5460 D&D: Ampersand (Womens
2X-Large)
SOO
ARG5472 D&D: Ampersand Fire (Small)ARG5473 D&D: Ampersand Fire (Medium)
ARG5474 D&D: Ampersand Fire (Large)
ARG5475 D&D: Ampersand Fire (X-Large)
ARG5476 D&D: Ampersand Fire (2X-Large)
ARG5467 D&D: Ampersand Fire (Womens Small)
ARG5468 D&D: Ampersand Fire (Womens Medium)
ARG5469 D&D: Ampersand Fire (Womens Large)
ARG5470 D&D: Ampersand Fire (Womens X-Large)
ARG5471 D&D: Ampersand Fire (Womens 2X-Large)
SOO
ARG5491 D&D: Dwarven Ale
(Small)
ARG5492 D&D: Dwarven Ale
(Medium)
ARG5493 D&D: Dwarven Ale
(Large)
ARG5494 D&D: Dwarven Ale
(X-Large)
ARG5495 D&D: Dwarven Ale
(2X-Large)
ARG5496 D&D: Dwarven Ale
(3X-Large)
ARG5497 D&D: Dwarven Ale (Womens
Small)
ARG5498 D&D: Dwarven Ale (Womens
Medium)
ARG5499 D&D: Dwarven Ale (Womens
Large)
ARG5500 D&D: Dwarven Ale (Womens
X-Large)
ARG5501 D&D: Dwarven Ale (Womens
2X-Large)
SOO
ARG5507 D&D: Retro Box
(Small)
ARG5508 D&D: Retro Box
(Medium)
ARG5509 D&D: Retro Box
(Large)
ARG5510 D&D: Retro Box
(X-Large)
ARG5511 D&D: Retro Box
(2X-Large)
ARG5512 D&D: Retro Box
(3X-Large)
ARG5502 D&D: Retro Box (Womens
Small)
ARG5503 D&D: Retro Box (Womens
Medium)
ARG5504 D&D: Retro Box (Womens
Large)
ARG5505 D&D: Retro Box (Womens
X-Large)
ARG5506 D&D: Retro Box (Womens
2X-Large)
SOO
ARG5513 D&D: Minotaur
(Small)
ARG5514 D&D: Minotaur
(Medium)
ARG5515 D&D: Minotaur
(Large)
ARG5516 D&D: Minotaur
(X-Large)
ARG5517 D&D: Minotaur
(2X-Large)
ARG5518 D&D: Minotaur
(3X-Large)
ARG5529 D&D: Dragon (Womens
Small)
ARG5530 D&D: Dragon (Womens
Medium)
ARG5531 D&D: Dragon (Womens
Large)
ARG5532 D&D: Dragon (Womens
X-Large)
ARG5533 D&D: Dragon (Womens
2X-Large)
SOO
ARG5610 D&D: Yawning Portal
(Medium)
ARG5611 D&D: Yawning Portal
(Large)
ARG5612 D&D: Yawning Portal
(X-Large)
ARG5613 D&D: Yawning Portal
(2X-Large)
ARG5614 D&D: Yawning Portal
(3X-Large)
ARG5615 D&D: Yawning Portal
(4X-Large)
ARG5616 D&D: Yawning Portal (Womens
Small)
ARG5617 D&D: Yawning Portal (Womens
Medium)
ARG5618 D&D: Yawning Portal (Womens
Large)
ARG5619 D&D: Yawning Portal (Womens
X-Large)
ARG5620 D&D: Yawning Portal (Womens
2X-Large)
Women’s sizes are SOO
ARG5621 D&D: Another Drink
(Medium)
ARG5622 D&D: Another Drink
(Large)
ARG5623 D&D: Another Drink
(X-Large)
ARG5624 D&D: Another Drink
(2X-Large)
ARG5625 D&D: Another Drink
(3X-Large)
ARG5626 D&D: Another Drink (Womens
Small)
ARG5627 D&D: Another Drink (Womens
Medium)
ARG5628 D&D: Another Drink (Womens
Large)
ARG5629 D&D: Another Drink (Womens
X-Large)
ARG5630 D&D: Another Drink (Womens
2X-Large)
Women’s sizes are SOO
ARG5631 D&D: This is How I Roll
(Medium)
ARG5632 D&D: This is How I Roll
(Large)
ARG5633 D&D: This is How I Roll
(X-Large)
ARG5634 D&D: This is How I Roll
(2X-Large)
ARG5635 D&D: This is How I Roll
(3X-Large)
ARG5636 D&D: This is How I Roll (Womens
Small)
ARG5637 D&D: This is How I Roll (Womens
Medium)
ARG5638 D&D: This is How I Roll (Womens
Large)
ARG5639 D&D: This is How I Roll (Womens
X-Large)
ARG5640 D&D:This is How I Roll (Womens
2X-Large)
SOO
ARG5641 D&D: Red Dragon Cover
(Medium)
ARG5642 D&D: Red Dragon Cover
(Large)
ARG5643 D&D: Red Dragon Cover
(X-Large)
ARG5644 D&D: Red Dragon Cover
(2X-Large)
ARG5645 D&D: Red Dragon Cover
(3X-Large)
ARG5651 D&D: Dungeon Master Guide
(Medium)
ARG5652 D&D: Dungeon Master Guide
(Large)
ARG5653 D&D: Dungeon Master Guide
(X-Large)
ARG5654 D&D: Dungeon Master Guide
(2X-Large)
ARG5655 D&D: Dungeon Master Guide
(3X-Large)
ARG5656 D&D: Dungeon Master Guide
(4X-Large)
ARG5657 D&D: Dungeon Master Guide (Womens
Small)
ARG5658 D&D: Dungeon Master Guide (Womens
Medium)
ARG5659 D&D: Dungeon Master Guide (Womens
Large)
ARG5660 D&D: Dungeon Master Guide (Womens
X-Large)
ARG5661 D&D: Dungeon Master Guide
(Womens2X-Large)
Women’s sizes are SOO
ARG5662 D&D: Lich
(Medium)
ARG5663 D&D: Lich
(Large)
ARG5664 D&D: Lich
(X-Large)
ARG5665 D&D: Lich
(2X-Large)
ARG5666 D&D: Lich
(3X-Large)
ARG5667 D&D: Lich
(4X-Large)
ARG5646 D&D: Classic Monsters
(Medium)
ARG5647 D&D: Classic Monsters
(Large)
ARG5648 D&D: Classic Monsters
(X-Large)
ARG5649 D&D: Classic Monsters (
2X-Large)
ARG5650 D&D: Classic Monsters
(3X-Large)
Tuesday, December 11, 2012
New from GameSalute!
Retailers: To purchase Game Salute Select Store product you must be registered with Game Salute. Quick sign up at http://gamesalute.squarespace.com/select-store-sign-up/
GSDHMHH01
The Great Heartland Hauling Company
$ 20.00 SRP
NPI
In The Great Heartland Hauling Co. players take on the role of medium haul Midwest truck drivers doing their best to make a living by hauling goods for big suppliers. Players truck to various locations around America's Heartland, picking up and dropping off goods using matching cards from their hands. All locations have native goods that require fewer cards to load; other locations may pay a premium for those goods but may also require more fuel - and time - to get there with the cargo. With limited space in each trailer and only five cards in hand at a time, players will have to expertly manage their resources, as well as play the odds and press their luck to be the best trucker on the road.
GSFSTIF01
Island Fortress
$ 50.00 SRP
NPI
In Island Fortress, you play a master builder chosen by Governor Cortland Hansen to help construct the mighty Fort Aldenford using the penal colony on Alcott Island. Your goal is to become the most distinguished architect with the help of your Taskmaster, Workers, and the Governor himself!
In the game, all players use identical decks of five Role Cards to plot their actions such as purchasing workers, building the wall, collecting money from the treasury, and more. In addition to scoring points for having built the majority of blocks on each row of the fortress wall, players can also gain various bonuses for completing favors for the Governor by building the walls in specific ways, following the Governor's preferred patterns.
GSGFGRB01
Blackwater Gluch: Gangfights in the Old West Rulebook
$ 20.00 SRP
NPI
Blackwater Gulch is a table top hobby game where you and your friends collect small gangs of finely detailed miniature men who will fight each other in the fierce and wild west. You will create a gang or posse based on different professions and equipment, breathing life into your men through the skirmishes they win or lose in the town streets and outskirts. The game is named after the fictional town of Blackwater Gulch, located “somewhere out west”. It’s the around 1890 and a gold rush has brought fortune-seekers to town after a local discovery made nationwide news.
Over 80 page full color rulebook that explains how to build your own gang and play the game! Over 80 pages including information about character skills, professions, combat, weapons and scenarios to play in the Blackwater Gulch world.
GSGFGSP01
Blackwater Gluch: Hired Guns Desperados
$ 20.00 SRP
NPI
Everyone is out to make a buck, and Blackwater Gulch is full of men and women earning a living selling their services to the gangs in town. This set contains three Hired Guns that have unique skills or weapons no normal gang member may have.
Mickey Finn - Champion gambler and challenging foe when things get up close and personal.
John Blackwood - Infamous bounty hunter deadly at long range and in close quarters.
The Norwegian - Former Head of Security for the Blackwater Rail Lines, his whip always at the ready to teach his enemies a lesson.
GSGFGSS01
Blackwater Gluch: The Clancy Gang
$ 30.00 SRP
NPI
The most feared of all the families in Blackwater Gulch, the Clancy Gang have been allowed to run roughshod through the streets. They often take protection money from the few shopkeeps who remain, or start fights in the Golden Coin just for the heck of it. Armed to the teeth, with an attitude twice as ugly, The Clancy Gang do what they want, when they want and don't care who gets hurt in the meantime.
A motley crew of thugs, the Clancy Gang are currently led by Wilt Clancy. His right hand girl is Lee Roland, notorious Bounty Hunter from the deep South. They are backed up by the impressive mountain that is Jacob Sparks, an ex-Wrassler from the Travelling Zarconis plus two local boys, Sam and Nate Winston.
GSGFGSS02
Blackwater Gluch: The Vigilance Committee
$ 30.00 SRP
NPI
Mayor Horndike finally had enough of the lawlessness in Blackwater Gulch and sanctioned the formation of The Vigilance Committee - a group of concerned citizens determined to bring law back to the wanton streets of their town. Walking the dark streets, the Vigilance Committee soon became nearly as dangerous as the gangs they were sent to disarm.
Bounty Hunter, Rick Dawson was hired to lead the Vigilance Committee. With Trent "Doc" Dougall and Gramps Fillickson, a local Prospector and gunhand, plus the two Williams boys, the Vigilance committee are slowly working their way through the gangs of Blackwater Gulch.
GSGFGSS03
Blackwater Gluch: Los Bandidos Mexicanos
$ 30.00 SRP
NPI
When the town started to go through reconstruction, groups of Mexicans were taken in; cheap labor hired to do the jobs the townsfolk didn't. When the job was finished these people were cast aside to fend for themselves amidst the violence and lawlessness that sprang up as quickly as the buildings they were hired to build.
El Jefe heads the Bandidos Mexicanos, as fast with his pistols as he is at his cards. Cabo Mendoza, learnt his guerilla warfare skills in the Ejército Mexicano but now fights beside El Jefe on the dusty streets of Blackwater Gulch. Esteban "El Cutador" Cruz, another refugee from the Travelling Zarconis is deadly with his twin Machettes, while Susanna la Lobo spreads panic with her homemade explosives. Diego Torez is as silent with his rifle as he is with his mouth – a mute with a deadly skill.
GSGFGSS04
Blackwater Gluch: The Bloodwolf Tribe
$ 30.00 SRP
NPI
The Saltpan Plains beyond the town's boundaries are a dangerous place filled with many hazards. The terrain is harsh and tough as are those that choose to live upon its dusty back. Hidden amongst the boulders, outcrops and scrub are many tribes of Indians, most famous being The Bloodwolf Tribe. Hardened against the elements and fiercely loyal, the Bloodwolf have their own reasons for coming into the town of Blackwater Gulch.
Their true names are a secret only those within the Tribe will ever know, so when they came riding into town, or were seen from a distance, the people of Blackwater Gulch gave them their own nicknames. Chief Bloodwolf leads the tribe, his tomahawk a deadly mix of weapon and totem. Top Hat is a marksman with his sixguns always at the ready, while Boneshirt renders first aid to his injured tribesmen. Mohawk and Spearman are young, deadly warriors, comfortable in any terrain as they are in the streets of Blackwater Gulch.