Wednesday, December 31, 2014
Tuesday, December 30, 2014
New to ACD Distribution! Lords of War from Black Box Games!
New to ACD
Distribution: Black Box Games!
Coming Soon!
Visit https://www.youtube.com/watch?v=Mt_I_FC46Gs
for a review of Lords of War!
|
BBXOVD
Lords
of War: Orcs vs. Dwarves
$19.99
SRP
Lords
of War: Orcs versus Dwarves is the original award-winning Lords of War pack. As
with all Lords of War core decks, the game is playable out of the box and
contains two complete armies - the Orcs and the Dwarves.
These
factions are differentiated by their exclusive cards and strategies; the Dwarf
faction plays more defensively, using some Ranged cards and powerful Berserker
units to pick-off assailants, while the Orc army encourages players to attack
more vigorously, often committing kamikaze moves to their tactical advantage.
Lords
of War: Orcs versus Dwarves is cross-compatible with Elves versus Lizardmen and
Templars versus Undead, meaning that all the Lords of War armies can be used to
battle one another.
The
armies can also be blended together, using a strict Ranking System, to create
Mercenary decks for tournament play.
|
BBXEVL
Lords
of War: Elves vs. Lizardmen
$19.99
SRP
Like
its predecessor Lords of War: Orcs versus Dwarves, Lords of War: Elves versus
Lizardmen is a dual-deck strategic card game for two-plus players. It won the
UK Games Expo Award for Best Strategic Card Game in 2013, the year of its
release.
The
game is cross-compatible with Orcs versus Dwarves and Templars versus Undead,
meaning that all the Lords of War armies can be used to battle one another. The
armies can also be blended together, using a strict Ranking System, to create
Mercenary decks for tournament play.
The
factions in this deck are the Elves, which feature strong cavalry units and
archers but a relatively weak infantry, and the Lizardmen, who are the most
flexible Lords of War army and are best used to disrupt and counter enemy
attack strategies.
These
armies also features new and deadly type of Berserker Units, the Elven Puresoul
and Cruor Sacrifice, both of which are capable of achieving Chain Eliminations
in diagonal formations across the board.
|
BBXTVU
Lords
of War: Templars vs. Undead
$19.99
SRP
The
third in the Lords of War: Fantasy Battles series. It is currently a nominee
for the UK Games Expo Award for Best Expansion Pack.
Like
its award-winning predecessors, Templars versus Undead is a dual-deck strategic
card game for two-plus players which sees fantasy races engaging in dynamic
tactical card battles.
The
Templar faction is based around a heavily armored infantry and mobile
palisades. The Undead meanwhile contain a stark range of defensive and
offensive units, including zombies which roam across the battlefield.
Templars versus Undead is compatible with both
Elves versus Lizardmen and Orcs versus Dwarves, meaning that all the Lords of
War armies can be used to battle one another. The armies can also be blended
together, using a strict ranking system, to create Mercenary Decks for
tournament play.
BBXTAW
Lords
of War: Terrain and Weather Pack
$11.99
SRP
The Weather and Terrain Expansion Pack is
compatible with all Lords of War armies and enhances Lords of War play with two
new modes: Weather, which sees players putting their tactics to the test
against the elements, and Terrain, which enables players to build their own
battlefields.
Monday, December 29, 2014
New from Wyrd Miniatures! Malifaux 2E Box Sets and Through the Breach products!
Available
Now!
WYR20107
C.
Hoffman Box Set
$50.00
SRP
Guild
box set contains six 32mm ‘heroic’ scale miniatures made of high quality
plastic, stat cards and upgrades for Malifaux second edition miniature wargame.
Contains:
1
C.Hoffman
1
Mechanical Attendant
1
Watcher
1
Guardian
2
Hunter
Miniatures
are supplied unpainted and assembly may be required.
WYR20606
Gremlins:
Hog Whisperer
$16.00
SRP
Contains:
1
Hog Whisperer
1
Piglet
Miniatures
are supplied unpainted and assembly may be required.
WYR20212
Resurrectionists:
Crooked Men (3)
$21.00
SRP
Contains:
3
Crooked Men
Miniatures
are supplied unpainted and assembly may be required.
WYR20607
Gremlins:
Pigapult
$30.00
SRP
Contains:
1
Big Fat Pig
1
Something to Lob said Pig
Miniatures are supplied unpainted and assembly
may be required.
Coming
in January!
WYR30201
Through
the Breach: In Defense of Innocence
$20.00
SRP
The
town of Innocence was recently a booming oasis deep in the Badlands. Political
infighting and nightly raids by the monstrous Neverborn have begun ripping the
town apart. With the end closing in, Innocence is unable to save itself. Its
future will be determined by the Fated, those with the ability to change fate
itself.
In
Defense of Innocence is the first Penny Dreadful for the Through the Breach
RPG. This 84 page book focuses on the boom town of Innocence and its struggle
to survive in Malifaux. The town is full of interesting characters, locations
and plots. It serves as a great place to start or continue your campaign.
Contains:
4+
ready-made adventures
3-5
players
WYR30401
Through
the Breach: Male Multi-Part Kit
$35.00
SRP
Each
kit contains enough pieces to make up to 11 individual Heroes for your Through
the Breach games!
Miniatures
are supplied unpainted and assembly may be required.
WYR30402
Through
the Breach: Female Multi-Part Kit
$35.00
SRP
Each
kit contains enough pieces to make up to 11 individual Heroes for your Through
the Breach games!
Miniatures are supplied unpainted and assembly
may be required.
Sunday, December 28, 2014
New from Autarch! Domains at War!
Coming
Soon!
AUT1007
Domains
at War: The Complete Set
$65.00
SRP
SDI
SOO
Domains
at War brings the full sweep of fantasy warfare to tabletop gaming and
role-playing campaigns. The Domains at War Complete Set offers three
interlocking systems to cover the full sweep of military struggles in a
fantasy, ancient, or medieval world:
•
A quick mass combat rule system for use in any role-playing game that uses
concepts like hit points and armor class.
•
A comprehensive campaign toolkit for use in ongoing games, fully compatible
with the Adventurer Conqueror King System’s rules for mercenaries, strongholds,
magic, and rulership.
•
A fast-playing tactical wargame derived from these systems, so that playing a
battle generates outcomes like what you'd get if you fought it out on the
one-on-one roleplaying scale.
The
Domains at War Complete Set comes with two softcover rulebooks, Campaigns and
Battles, as well as 12 pages of full-color counters for units, leaders, spells,
and terrain and a 4’ x 3’ fold-out battlemap for tabletop warfare.
Domains
at War is designed for Autarch’s best-selling Adventurer Conqueror King System,
but is compatible with any fantasy RPG system that uses twenty-sided dice and
shares concepts like hit points and armor class. If your tabletop gaming would
benefit from the vivid drama and agonizing choices of warfare, Domains at War
is designed for you.
AUT1005
Domains
at War: Battles
$30.00
SRP
SDI
Tomorrow
you will bring the battle to the foe. Tonight you walk among the troops you’ll
lead. The mercenaries are veterans and sleep while they can, but the peasants
levied from your lands seek courage in tales of your previous victories. In the
cover of darkness, you can listen rather than lead. Remember when you were like
them? Back when you first entered the dungeon, you wielded a sword to fight for
gold, glory, and the favor of the gods. Winning these earned you a throne. Now
you wield an army, and fight for the right to rule the domains at war.
Using
the rules herein, you can run massive battles between opposing armies using
playing pieces on the tabletop. Designed specifically for battles where RPG
characters are in command, Domains at War: Battles makes the deeds and
decisions of those characters the focus of its gameplay, and works hard to
integrate their actions into the flow of battle. Built from the same
mathematics that power ACKS, it generates outcomes like what you’d get if you
fought it out on the one-on-one roleplaying scale.
AUT1004
Domains
at War: Campaigns
$30.00
SRP
SDI
Domains
at War: Campaigns includes a comprehensive campaign toolkit for use in ongoing
games, fully compatible with ACKS’s rules for mercenaries, strongholds, magic,
and rulership. Domains at War: Campaigns also includes a streamlined system for
resolving the outcome of pitched battles between army-sized forces, ideal for
resolving battles between NPC commanders, where the adventurers are bystanders
or front-line participants.
AUT1006
Domains
at War: Compendium (Hardcover)
$45.00
SRP
SDI
This
hardcover compendium includes everything from the Domains at War: Battles and
Domains at War: Campaigns rulebooks set in a beautiful hardcover edition.
AUT1008
Domains
at War: Troops and Terrain
$25.00
SRP
SDI
Autarch’s
Domains at War brings the full sweep of fantasy warfare to tabletop gaming and
role-playing campaigns, offering a series of interlocking systems that cover
the full sweep of military struggles in a fantasy, ancient, or medieval world.
With
the Troops and Terrain expansion pack, you get 36 pages of full-color cardstock
counters for use with your Domains at War: Battles. Let the battles
begin!
You must have a copy of Domains at War: Battles
rulebook or the Domains at War Complete Set to use this product.
Saturday, December 27, 2014
New from Steve Jackson Games! Munchkin: Love Shark Baby, Munchkin: Kobolds Ate My Baby and Chez Geek: Slack to the Future!
Coming
in January!
SJG4247
Munchkin:
Love Shark Baby
$4.95
SRP
Here’s
a little something for that special munchkin in your life! More monsters to
slay, more treasures to steal, more curses to dodge . . . all in the name of
True Love. (Love of loot and levels, that is!)
Munchkin
Love Shark Baby is a Valentine’s Day-themed fifteen-card non-random booster
pack for any standalone Munchkin game.
3-6
players
Ages
10+
1-2
hour play time
Contains:
15 new love-themed cards for Munchkin!
SJG1381
Chez
Geek: Slack to the Future
$10.95
SRP
Technology
hasn’t made Steve Jackson Games any more productive. In fact, it’s made
slacking off easier than it’s ever been!
Slack
to the Future celebrates the bleeding edge of carefree, codependent laziness
with 56 new cards of activities, people, jobs, food, and other stuff from the
digital revolution.
2-5
players
Ages
13+
60
minute play time
Contains:
56
Cards
1 Rulesheet
Coming
in February!
SJG4246
Munchkin:
Kobolds Ate My Baby
$5.95
SRP
A
kobold has a harsh life. But at least there are babies to eat...
Munchkin
Kobolds Ate My Baby gives you 15 more cards for Munchkin games, this time based
on Kobolds Ate My Baby, the roleplaying game by Dork Storm Press and 9th Level
Games! All hail King Torg!
3-6
players
Ages
10+
1-2
hour playtime
Contains:
15
Cards
1
Exclusive promo card
1 Instruction sheet in a foil pack with a hang
tag
Friday, December 26, 2014
New from USAopoly! Clue: Supernatural, Monopoly: The Walking Dead and Risk: The Walking Dead!
Coming
in January!
USOCL010361
Clue:
Supernatural
$39.95
SRP
NPI
One
of your favorite Supernatural characters has been possessed and is committing terrible deeds! Now is the time for you to become the hunter and attempt
to discover - who is possessed, what mystical object was used to open the demon
portal, and where the portal was opened! Was it Sam with the Revolver in the
Rocky Mountains or Dean on the West Coast with the Winchester Journal? Solve
the mystery and victory will be yours!
3-6
players
Ages
9+
USOMN095379
Monopoly:
The Walking Dead
$39.95
SRP
NPI
Life
as you have known it exists no longer. Traditional commerce and frivolous
living have given way. Enter a world where quick wits, guts and ingenuity mean
the difference between life and death. In the Walking Dead Monopoly game you
will wheel and deal for your very survival. Can you buy, sell, trade and
backstab to survive a world of the dead?
Optional
speed play as you fight to the finish. Based upon the original graphic novel
series.
2-6
players
Ages
13+
USORI095379
Risk:
The Walking Dead
$49.95
SRP
NPI
The
Walking Dead Risk game allows players to vie to be the dominant group of
survivors in a post-apocalyptic world infested by the undead. Based upon the
hit graphic novel series, The Walking Dead, The Walking Dead Risk forces players
to fight for survival in a deadly game of conquest.
2-6
players
Ages 13+
Wednesday, December 24, 2014
Our ACD Distribution Blog will resume on December 26th!
ACD
Distribution will be CLOSED on Christmas Eve and Christmas Day (Wednesday, December 24th and Thursday, December 25th).
Please
plan your orders accordingly and have a great holiday!
Our ACD Blog will
resume on December 26th!
Tuesday, December 23, 2014
New from Rio Grande Games! Antike II, Bohnanza: Ladies & Gangsters and more!
Coming
in January!
(Final cover image not available)
RIOA43
Concordia:
Britannia/Germania
$24.95
SRP
Concordia:
Britannia Expansion features a double-sided map for Concordia. The Britannia map offers tight play with only
23 cities in ten provinces and players start in London and Calais, expanding
Britannia from the south. The Germania map features 30 cities in twelve
provinces again. The additional castles, different starting positions, and sea
colonists moving along rivers bring new options into play.
2-5
players
Ages
12+
RIOA44
Antike
II
$59.95
SRP
Antike
II is a challenging strategy game about evolution and competition among ancient
civilizations. Ancient nations create cities, build temples, sail the seas, and
discover new principles of science and technology. Their legions and galleys
open new settlements and defend their people against attacks from their
enemies. Two scenarios can be chosen as the game board is two-sided.
Every
nation tries to win ancient kings, scholars, generals, citizens, and navigators
for themselves. The nation that acquires a specified number (depending on the
number of players) of ancient personalities first wins the game!
Lead
one of these nations to victory but watch out for your enemies as they will
want to conquer your cities to destroy your temples. The game depends not on
the luck of dice or cards, but on thoughtful plans and skillful diplomacy.
Antike
II differs from the 2005 Antike in several ways. To start, players now own city tokens, which allows them some degree of
choice as to which resource a newly founded city shall produce. Military units
have become more expensive, and the rules for the conquest of cities are
considerably easier. The scientific progresses were altered as well. Neutral
temples now exist, which may be destroyed, gaining VPs of a general, without
harming other players. The game features two new maps in a new graphical
design, and a new card named “BELLONA” (the ancient Roman goddess of war) has
been introduced to counter the starting player’s advantage.
3-6
players
Ages 12+
Coming
in February!
RIO508
Bohnanza:
Ladies & Gangsters
$24.95
SRP
Ladies offers female versions of the beans used
in Bohnanza with better payoffs than their male counterparts, for more money
when the female beans are at the top of the harvest. Ladies is quite similar to Bohnanza, but gentleman and
lady beans have different Beanometers within the same bean type; and baby beans
have no Beanometer at all. When harvesting a field, the Beanometer showing on
the top-most card (last card played) in the field is the one used for earning
gold coins from the harvest.
Gangsters is for one or two players where they
compete against a third entity, the Bean Mafia. The players need to have more
profit than each other and the Bean Mafia in order to win. Also includes a few
new beans with irregular beanometers.
3-5
players
Ages
13+
30-60
minute play time
RIO507
Bohnanza:
Princes & Pirates
$24.95
SRP
With
the Pirates expansion, Bohnanza goes to sea. With Bohnanza, when players
harvested beans they immediately sold them for gold coins. With Pirates,
players may load their harvested beans onto ships which will deliver them to
other markets for higher profits. However, there are pirates on the sea and
they lie in wait in their pirate ships to capture the cargoes of merchant ships
carrying beans.
Pirates
must be played with the Bohnanza basic game as this has the components
necessary for up to seven players. Except for changes to the rules described
herein, the game is played the same as basic Bohnanza.
Bean
princes make their way to sleeping beauty in the king’s castle. They wrestle
through thick, overgrown bean vines and must fulfill difficult tasks. The
prince who reaches the Castle and has the most gold coins, may kiss sleeping
beauty to awaken her, and win the game.
Princes
must be played with Ladies or with Bohnanza.
2-7
players
Ages
13+
45-90 minute play time
Monday, December 22, 2014
New from Czech Games Edition! Alchemists, Tash-Kalar: Arena of Legends, Dungeon Lords and more!
Coming
Soon!
CGE00027
Alchemists
$59.95 SRP
NPI
A
little mandrake root, a little raven’s feather. Toss them in the cauldron and
see what they make. Should you drink it? Maybe not. After all, that’s what
students are for.
Welcome
to the world of Alchemists! Perform experiments to discover the magical
properties of your ingredients. Demonstrate your knowledge by selling potions.
Use the money to buy artifacts that further your research. Publish, publish,
publish! Earn grants. And expose the fallacies published by those fools who
think they can be your rivals.
Alchemists
is a game of strategy, risk assessment, and deduction. Do you experiment to get
more knowledge or do you publish now to get more points? Pay to endorse the latest
theory of toads or save your money for an artifact? And should you really be
selling that potion to the large axe-wielding barbarian when you aren’t quite
sure of its effects? The choices you make will prove whether you are the
world's greatest alchemist.
2-4
players
Ages
13+
120
minute play time
CGE00008
Bunny
Bunny Moose Moose
$29.95
SRP
NPI
Once
again, the hunter prowls the forest. All the animals flee in terror! Well, not
really. Only a dumb animal would call attention to itself. In our forest, the
animals are smart, otherwise their heads would be decorating the hunter’s
mantelpiece. Our animals just casually saunter away, while convincing the
hunter that he must be looking for something else. “Are you hungry for rabbit,
Mr. Hunter? Well, you see, I’m a moose. Oh, no, not a moose with antlers like
that…”
In
this merry game, players take on the roles of rabbits and moose. While the
hunter strolls through the forest, players are trying to look like an animal
the hunter won’t shoot. And because they do so by making rabbit ears or moose
antlers of various shapes on their heads, the spectators enjoy the game as well
as the players.
3-6
players
Ages
9+
20
minute play time
CGE00023
Tash-Kalar:
Arena of Legends
$39.95
SRP
NPI
Tash-Kalar
is the ancient art of magical combat performed in arenas and combat pits
throughout the known world. Tash-Kalar is also the name of the oldest and most
famous arena, the place where the game began. You can play the game with 2, 3,
or 4 players, in teams or individually.
Whether
you are playing the High Form or a deathmatch, all games of Tash-Kalar have the
same basic rules: Players take turns creating magical stones and placing them
in patterns that allow them to summon fantastical beings. Here you will find
the mystical intrigues of the Sylvan, the brutal fury of the Highlanders, and
the incisive tactics of the Imperials.
Your
beings can move around the arena, disrupt opponents’ patterns, and form new
patterns that allow you to summon more beings. Each form of Tash-Kalar has its
own means of scoring and deciding on a victor. Lay your plans, strengthen your
position, then unleash your full power as you summon a tremendous creature of
legend to dominate the arena of Tash- Kalar.
2-4
players
Ages
13+
30
minute play time
CGE00028
Tash-Kalar: Everfrost
$12.95 SRP
NPI
Tash-Kalar:
Arena of Legends: Everfrost consists of a new faction for use with the
Tash-Kalar: Arena of Legends, a deck of powerful beings that live in the frozen
lands of never-ending winter on snow plains, on cold mountains or in palaces of
ice.
The
new interesting and unique effects of the Everfrost beings (marked by the
little snowflake) introduce a new mechanism: frozen effects. Frozen effects do
not have to be performed immediately when the being was summoned; instead a
player may store them for later and use them at the right moment to gain a
tactical advantage.
2-4
players
Ages
13+
60 minute play time
CGE00007
Dungeon Lords
$64.95
SRP
NPI
In
Dungeon Lords, you are an evil dungeon lord who is trying to build the best
dungeon out there. You hire monsters, build rooms, buy traps and defeat the
do-gooders who wish to bring you down. Each turn, players use a hand of cards
to choose where to place their worker imps. Actions vary from mining gold,
hiring monsters, buying traps etc. Each action has three spots available - with
each spot having different effects (e.g., mining gold lets you mine more gold
in each spot). When using the cards, two cards will become locked and will not
be able to be used next turn.
The
entire game lasts two “game years”, and each year consists of four seasons
(a.k.a. turns). At the start of each season, players see the heroes and events
to come in the following season, allowing them to prepare. At the end of each
season after the first, heroes are allocated to each player according to the
players’ level of evilness. Heroes range from mighty heroes to sneaky thieves.
Each hero has its own power for which the player needs to prepare for. At the
end of each year, the heroes travel into the dungeons to fight.
2-4
players
Ages
12+
90
minute play time
CGE00014
Dungeon
Lords: Festival Season
$39.95
SRP
NPI
The
game is still played over two years, but now each year has five rounds instead
of four: winter, spring, summer, autumn and festival season. More time to build
your dungeon, but also more time for adventurers to gather a larger party.
There are new monsters, rooms, and traps to prepare your dungeon for the battle,
but also new nasty spells for the adventurers and sneaky bards who encourage
them to perform so-called “heroic” deeds – not to mention two paladins for each
year, now ready to punish up to two evil players.
Would
you like to push other players toward evil instead of moving yourself toward
good when visiting the city? What about making an investment instead of
traditional gold digging? Or what about repairing conquered tunnels or rooms
instead of digging new ones? Only eight actions are still available to you, but
each season one of those actions is replaced by an alternate set of spaces that
offer new and intriguing options.
And
did we mention that it has recently become fashionable for Dungeon Lords to
have their own personal pets?
Dungeon
Lords: Festival Season is a big expansion that includes lots of Dungeon Lording
goodness. Dungeon Lords: Festival Season includes the mini expansion Dungeon
Lords: The New Paladins.
2-4
players
Ages
13+
120
minute play time
CGE00029
Dungeon Lords: Happy Anniversary
$109.95 SRP
NPI
Dungeon
Lords: Happy Anniversary includes the Dungeon Lords base game, the Festival
Season expansion, stickers for food tokens, metal coins, a new “Dungeon Set-up”
mini-expansion and other items that will enhance your Dungeon Lords experience.
2-4
players
Ages
13+
90 minute play time
CGE00016
Last
Will
$49.95
SRP
NPI
In
Victorian England, the profits of the Industrial Revolution have given rise to
a wealthy upper class of English ladies and gentlemen. Sadly, you are not among
them but you do have a rich uncle, recently departed, who decided on his death
bed to leave all his money to the relative who will enjoy it the most. To find
out who that is, you and your cousins will each be given a substantial sum of
money. Whoever can spend it the fastest will inherit all your uncle’s wealth or
at least, what’s left of it.
2-5
players
Ages
12+
60
minute play time
CGE00025
Last Will: Getting Sacked
$39.95
SRP
NPI
In
Last Will: Getting Sacked, the lawyers have found a hidden clause in your
uncle’s last will. Spending money faster than all your relatives will not be
enough. To inherit your uncle’s fortune, you must also lose your job! After
all, your uncle’s heritage can’t go to someone who’s employed!
With
this expansion added to Last Will, each player begins the game with a job card
that provides him with a regular income each turn and details a number of
things the player must do in order to get fired. Unlike in real life, it can be
difficult to persuade your employer to give you the old heave-ho. When you miss
work, he’s inclined to be charitable because he liked your uncle and he’s sorry
for your loss. To make him angry, you need to get caught living it up when you
should be working. He won’t sack you straight away, but he will at least dock
your salary. Even your kindly old boss has his limits, though; when you earn
enough demotions to cancel out every line of income, you can discard your
employment card. Congratulations: You have been sacked and are one step closer
to winning the game!
You
will also have a chance to find yourself a good, demanding wife. A wedding is
such a romantic way to spend piles of money in a hurry, right? The expansion
has six nuptial cards, so get down on one knee and ask the question!
2-5
players
Ages
13+
45-75
minute play time
CGE00015
Dungeon
Petz
$64.95
SRP
NPI
Become
the leader of an imp family that has just started a new business – breeding and
selling petz. Sound simple and safe? Well, we forgot to mention that those petz
are for Dungeon Lords. This means magical, playful, sometimes angry monsters
that constantly desire attention and at the very moment you want them to
demonstrate their qualities to buyers they are sick or they poop. Sometimes you
are even glad that you got rid of them but the profit is unbelievable.
Dungeon
Petz is a standalone game set in the Dungeon Lords universe. The game consists
of several rounds in which players use unusual worker placement mechanisms
(players simultaneously prepare different sized groups of imps in order to play
sooner than others) to prepare themselves for the uneasy task of raising
creature cubs and pleasing their different needs (represented by cards) in
order to sell them as grown and scary creatures to Dungeon Lords. In the
meantime, they also attend various contests in which they show off their pets,
scoring additional points.
2-4
players
Ages
13+
90 minute play time
CGE00024
Dungeon
Petz: Dark Alleys
$39.95
SRP
NPI
Bringing
you more than just new pets, cages and magic items, the Dungeon Petz: Dark
Alleys has a whole new district in the town. This is the heart of the
expansion. It’s kind of a back alley district in the Imp town where all the
weird existences live and try to do their business. So would you like to hire
an illegal worker or buy a pet on the black market? Maybe book a facility that
produces food for active dogs, cats and dragons? And what about a fancy ribbon
or a cool spiked collar for your pet? Taking care of your pets will never be
the same.
2-4
players
Ages
13+
90-120
minute play time
CGE00006
Shipyard
$59.95
SRP
NPI
The
year is 1870. For centuries, sails have ruled the seas, but now the steam
engine is beginning to dominate. shipbuilders are experimenting with new
designs, competing for the prestigious Blue Ribbon, which honors the fastest
ship to cross the Atlantic. Their efforts are watched closely by the world’s
imperial powers; for the strength of every empire depends on its commercial and
military fleet. It is an exciting time to run a shipyard.
Found
a company, build a fleet and show the world that your ships are the fastest,
the safest, and the best.
You
take the role of a shipyard owner. Your goal is to build the best ships within
the allotted time. as your completed ships leave the yard, they are evaluated
on many criteria and your company’s stock rises. You decide whether to build
fast merchant ships, trans-ocean steamers, or small sailing yachts, while
keeping in mind the bonuses you can receive from your secret government
contracts.
2-4
players
Ages
10+
30
minute play time