Friday, December 30, 2011

New Steve Jackson Goodies!

Releasing in January

SJG9441
Munchkin Cthulhu Plush Tentacle (Green)
$ 24.95 SRP

It's a 30" long plush poseable tentacle. Why did we do it? Because Evil Stevie likes tentacles. And this one is soft, and furry. Make it a fashion statement, poking out of your shirt. Use the loop in back to hang it from your belt. Put it in your next haunted house . . . or in your cubicle! Threaten your other plush toys, just to remind them who's the boss. It's completely poseable. Bend it to your own wicked will.



SJG131321
Cthulhu Dice (Red with Yellow Ink)
$ 5.95 SRP


SJG131320
Cthulhu Dice (Bone with Red Ink)
$ 5.95 SRP

New from Warlord Games!

Coming Soon
 WRLZBRI21
BP: Heroes of Rorkes Drift
$ 10.20 SRP

 
WRLZBRI22
BP: Mounted British Officers
$ 11.90 SRP


WRLZBRI23
BP: British 7 pounder Gun & Crew
$ 20.40 SRP



WRLZBRI24
BP: Dismounted Boers (8)
$ 20.40 SRP

WRLZBRI28
BP: Native Horse (4)
$ 23.80 SRP
 

WRLIRSLI1
Imperial Roman Legionary Slingers (8)
$ 20.40 SRP



WRLPLEV01
Pike & Shotte: Lord Leven
$ 8.50 SRP

Thursday, December 29, 2011

ACD Now Carries Level Zero Games!

Arriving Soon!

LZG0100
Node
$ 18.00 SRP

Node is about a gentleman’s bet. Two hackers have decided to test their mettle, and decided to engage in one of their favorite past-times for the competition: they will infiltrate and compromise a corporation’s servers and data havens. They will stop at nothing, break out every trick, loophole, backdoor, hack, and clever scheme to gain access to the corporation’s most personal and protected information.

Node is a competitive two-player card game in which players expand and capture 5 different types of nodes they compete to grow and capture nodes from each other, trying to outflank each other without losing their lead, and lock down on nodes they’ve captured. If they can capture all 5 nodes or hold the most nodes when the deck runs out, they win.

Wednesday, December 28, 2011

New Wyrd Miniatures

Coming in February

WYR3044
Arcanists: Marcus (Alternate)
$ 10.50 SRP

WYR3045
Arcanists: Avatar Marcus
$ 30.00 SRP

WYR3048
Arcanists: Avatar Kirai
$ 30.00 SRP

WYR2053
Resurrectionists : Rafkin
$ 10.00 SRP

WYR1048
Guild : Witchling Handler
$ 10.00 SRP

WYR0034
Base Inserts: Ghost Town 30mm
$ 13.50 SRP

WYR0035
Base Inserts: Ghost Town 40mm
$ 13.50 SRP

WYR0036
Base Inserts: Ghost Town 50mm
$ 10.50 SRP

WYR0037
Base Inserts: Ghost Town Accessories
$ 13.50 SRP

Tuesday, December 27, 2011

New Pokemon Black & White Expansion!

February 8th Street Date

PKU136-11736
PKM: B&W Next Destinies BD
$ 143.64 SRP
SDI

The Pokémon Trading Card Game: Black & White—Next Destinies expansion is loaded with powerful Pokémon-EX to give you extraordinary excitement! Discover great Pokémon like Reshiram-EX and Zekrom-EX, and even Pokémon from beyond the Unova region, like Mewtwo-EX. Next Destinies delivers your destiny: Pokémon with exceptional HP, Special Energy and Trainer cards with expanded powers, and expert strategies to extend your victory streaks! 36 boosters per display 10 cards per booster


PKU136-11737
PKM: B&W Next Destinies Theme Deck Display
$ 95.92 SRP
SDI

Monday, December 26, 2011

New Miniatures from Mantic Games!

Coming in February

MGCKWD77-1
Dwarf Berserker Lord
$ 11.99 SRP
SDI

MGCKWD76-1
Dwarf King
$ 11.99 SRP
SDI

MGCKWK73-1
Abyssal Dwarf Half-Breed
$ 19.99 SRP
SDI

MGCKWE60-1
Elven Prince
$ 11.99 SRP
SDI

MGCKWO73-1
Goblin & Mawbeast
$ 19.99 SRP
SDI

MGCKWO75-1
Orc Flagger
$ 13.99 SRP
SDI


MGCDHM31-1
Dwarf Kings Hold: Dungeon Monsters Exp
$ 24.99 SRP
SDI

Dungeon Monsters offers a great selection of miniatures that you can use not only in your Dwarf Kings Hold games, but any role playing or miniatures game! Contents: 10x Skeletons, 4x Ghouls, 3x Orcs & 3x Zombies

Saturday, December 24, 2011

New From Gryphon Games!

Coming in February

GRY101318N
Caveman Curling
$ 49.99 SRP

In Caveman Curling each team attempts to "throw" or flick their rocks, one at a time, down the frozen lake. Special objects such as hammers, which allow the rocks to be moved after the throw, and totems, which protect a thrown rock from being moved, add an extra layer of strategy to the game. Play consists of rounds at the end of which each team or player scores a point for each of their rocks closer to the center of the cave than any of their opponent's rocks. The first team or player to six points wins!

GRY101320N
Pizza Theory
$ 29.99 SRP

In Pizza Theory you and your friends engage in a toppings fracas to determine whose toppings will reign supreme! Create a pizza with your color toppings. Then cut it into slices dominated by your ingredients. Of course your opponents are trying to do the same thing. Choosing the right places to slice will get you victory and all the pizza you can eat, while making the wrong choices will cost you the win and leave you hungering for more.

Friday, December 23, 2011

New from Wizards of the Coast!

February 21st Street Date


WOC344050000
A&A Minis: Angels 20 Starter Set
$ 39.99 SRP
SDI

Dogfight your opponent in this all new air combat game. The Axis & Allies Air Force Miniatures Base Set will contain 30 authentically detailed aircraft miniatures that war gamers and WWII enthusiasts can use to recreate the great air battles of WWII. Pre-painted and assembled, these 1:100 scale aircraft are made of durable plastic and can also be used in the Axis & Allies Army Miniatures game. • All new WWII air combat game that can be used in conjunction with the Axis & Allies Army Miniatures game system. • Highly detailed models in 1:100 scale are pre-painted in historically accurate paint schemes. • Set contains legendary aircraft like the P-51B, Hurricane Mk. I, and the FW 190A.

WOC344060000
A&A Minis: Angels 20 Booster
$ 24.99 SRP
SDI



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WOC356170000
4E: Players Option: Heroes of the Elemental
$ 29.95 SRP
SDI

This book presents new class builds, character themes, feats, paragon paths, and other rules options for players, whether they’re looking to create new elemental-themed characters or add elemental abilities to their existing characters.

WOC389290000
4E: Fortune Cards: Spiral of Tharizdun
$ 95.76 SRP
SDI

Players will find these Fortune Cards to be invaluable as they attempt to conquer the challenges of D&D’s hottest new organized play program. In addition, Dungeons & Dragons Fortune Cards can be incorporated into any home campaign at the Dungeon Master’s discretion.



February 7th Street Date

WOC387230000
FR: The Masked Witches (PB)
$ 7.99 SRP
SDI, SOO

Aoth Fezim and his mercenary company have restored their tarnished reputation and attracted new recruits for their depleted ranks. But they still have one big problem. Too many griffon mounts were killed in the battles in Thay Chessenta. If “the Brotherhood of the Griffon” is to be more than a name, new mounts must be found.

As it happens, the masked witches in Rashemen have griffons available to a worthy few who can slay the undead that are committing atrocities throughout the land. Aoth volunteers his band, as do other groups who are in the market for the fighting beasts. But things are not as they seem. Epic battles between rival sellswords, berserkers, and aerial skyships punctuate this whirlwind tale set in a barbaric land of oracles, nature spirits, and talking animals.


Thursday, December 22, 2011

New Deckbuilding Game From Cipher Studios!

Expected in April


CISF2110001
Miskatonic School for Girls DBG
$ 44.95 SRP

MSFG has players assuming the roles of rival houses at Miskatonic. Each house has a healthy level of sanity (20) at the beginning of the game. As the game goes on, that precious sanity will slowly be torn away by the faculty of the school. In order to combat the bad teaching methods of the Great Old Ones, the students of the house need to band together! The project is led by award winning game designer Luke Peterschmidt. Luke has been working as a professional game designer for the past 16 years, on projects ranging from the Guardians CCG, to the Legend of the Five Rings CCG, to Bakugan (yes, that Bakugan). This project marks his return to his geek roots.

New Osprey Books

February 21st Street Date

OSPCAM241
The Fall of English France 1449-53 (SC)
$ 19.95 SRP

Despite the great English victories at Crécy, Poitiers and Agincourt, the French eventually triumphed in the Hundred Years War. This book examines the last campaign of the war, covering the great battles at Formigny in 1450 and Castillon in 1453, both of which hold an interesting place in military history. The battle of Fornigny saw French cavalry defeat English archers in a reverse of those earlier English victories, while Castillon became the first great success for gunpowder artillery in fixed positions. Finally, the book explains how King Charles VII of France all but drove the English into the sea, succeeding where so many of his predecessors had failed.



OSPCOM091
HE 111 Kampfgeschwader in the West
$ 22.95 SRP

Originally designed in the mid-1930s as a fast airliner that could be easily adapted for the bombing role, the He 111 first saw action in Spain with the Legion Condor during the civil war. By the time Germany invaded Poland, more than 700 were in service with the Luftwaffe’s Kampfgeschwadern, and they were used with devastating effect during the fall of Poland and France. However, the He 111 met its match during the Battle of Britain when over 240 were lost. It then became a night-time pathfinder, guiding in the bigger bombers during the Blitz. Elsewhere, He 111s filled a number of roles including acting as torpedo bombers against convoys and as reconnaissance platforms. This book charts the full story of the deployment of the He 111 in the western theater of Word War II, including their last missions as V-1 Doodlebug launch platforms.


OSPCOM092
P-47 Thunderbolt Units Twelfth Air Force
$ 22.95 SRP

The P-47 Thunderbolt, originally designed as a high-altitude interceptor, became the principal US fighter–bomber of World War II. First adapted to the ground attack role by units of the Twelfth Air Force in early 1944, the strength and durability of the P-47 airframe, along with its massive size, earned it the nickname ‘Juggernaut’, which was quickly shortened to ‘Jug’ throughout the MTO and ETO. By October 1943, with the creation of the Fifteenth Air Force, nearly half of the Twelfth’s fighter groups would be retasked with strategic escort missions, leaving six groups to perform close air support and interdiction missions throughout the entire Mediterranean theater. The groups inflicted incredible damage on the enemy’s transport routes in particular, using rockets, bombs, napalm and machine-gun rounds to down bridges, blow up tunnels and strafe trains. Myriad first-hand accounts and period photography reveal the spectacular success enjoyed by the Thunderbolt in the MTO in the final year of the war.


OSPFOR106
Forts of the War of 1812 (SC)
$ 18.95 SRP

When war broke out between the United States and Great Britain in 1812, neither side was prepared for the conflict, as evidenced by their respective fortifications. The most sophisticated and modern fortifications were those built by the US Corps of Engineers to protect some of the main port cities. These included Fort Mifflin in Philadelphia, Fort McHenry in Baltimore and Castle William in New York. The British also heavily fortified their main harbor at Halifax and their main center of power at Quebec. However, elsewhere, especially in the interior, fortifications were old, neglected or only hastily erected. The forts at Detroit and Mackinac were much as the British had left them in 1796. This book covers all of the main fortifications of the conflict, those that faced the crashing of guns and those whose intimidation played a part in the grand strategy of the war.


OSPMAA479
Roman Centurions 31 BC-AD500 (SC)
$ 17.95 SRP

In the years between 31 BC and AD 500 the Romans carved out a mighty empire stretching from Britain to the deserts of North Africa. The men who spearheaded this expansion were the centurions, the tough, professional warriors who led from the front, exerted savage discipline and provided a role model for the legionaries under their command. This book, the second volume of a two-part study, reveals the appearance, weaponry, role and impact of these legendary soldiers during the five centuries that saw the Roman Empire reach its greatest geographical extent under Trajan and Hadrian, only to experience a long decline in the West in the face of sustained pressure from its ‘barbarian’ neighbors. Featuring spectacular full-color artwork, written by an authority on the army of the Caesars and informed by a wide range of sculptural, written and pictorial evidence from right across the Roman world, this book overturns established wisdom and sheds new light on Rome’s most famous soldiers during the best-known era in its history.

OSPNVG187
Imperial Japanese Navy Light Cruisers
$ 17.95 SRP

The Imperial Japanese Navy went to war with 17 light cruisers and another three cruiser-sized training ships. Of these, most were 5,500-ton ships designed to act as destroyer squadron flagships. This made them much different in capabilities and mission from their American counterparts. During the war, the Japanese built another five light cruisers, all but one of which maintained the design premise of being able to serve as destroyer squadron flagships. During the war, Japanese light cruisers were active throughout the Pacific performing many missions in addition to their flagship duties. Mark Stille continues Osprey's coverage of the IJN of WWII with this concise and complete study of all 25 ships, from their design and development to their ultimate fates. Detailed Osprey artwork and rare period photographs from the Fukui collection held in Kure, Japan illustrate this discussion.


OSPRAID028
Run The Gauntlet (SC)
$ 18.95 SRP

In February 1942, three of the major ships of the German surface fleet – the battle-cruisers Scharnhorst and Gneisenau, and the heavy cruiser Prinz Eugen – stormed out of the harbor at Brest on a dramatic voyage back to Germany. Passing through the straights of Dover, the ships faced everything the Royal Air Force and the Royal Navy could throw at them. In a dramatic running fight, the ships managed to sail right under the nose of history’s greatest maritime nation to reach the safety of Germany. The brilliantly executed operation brought great humiliation to the British – Hitler, who had developed the plan, had judged perfectly the reaction of the British command to the Channel Dash. This book tells the complete story of this great race, from the planning through to the repercussions of this unique Germany victory.


OSPWAR161
Tunnel Rat in Vietnam (SC)
$ 18.95 SRP

In 1965, soon after the first US combat troops had arrived in Vietnam, it was realized that in some areas the Viet Cong had developed vast tunnel complexes in which to hide from the enemy. It was long known that such complexes existed, but it was not realized just how extensive they were in some areas, how important they were to the Viet Cong, and how difficult it was to detect and neutralize them. At first infantrymen volunteered to enter the tunnels armed with only pistols and flashlights – the ‘tunnel runners’ were born, known to the Australians as ‘tunnel ferrets’. Starting as an ad hoc force of infantrymen, combat engineers and chemical troops, it was not long before units were ‘formalized’ as ‘tunnel exploration personnel’ and 4–6-man ‘tunnel exploitation and denial teams’ were created. They came to be known simply as ‘tunnel rats’ with the unofficial motto Non Gratum Anus Rodentum – ‘Not Worth a Rat’s Ass’. This title will be based on the personal accounts of those who served in this unique role and will describe the specialist training and equipment, not to mention the tactics and combat experiences, of those who fought an underground war against the Viet Cong in Vietnam.

Wednesday, December 21, 2011

New Releases from Cubicle 7!

Coming Soon!

CB76721
SW: Totems of the Dead Players Guide
$ 29.99 SRP
SDI

Before you lies a savage new world of sword and sorcery like no other! A terrible new age has dawned upon the Untamed Lands. The shining age of the ancestors is crumbling beneath a rising tide of blood and slaughter. Here lie the civilizations of the Untamed Lands, warring with their neighbors just to survive as their crops and game dwindle. The Skadians with their dragon-prowed ships, the Shenese with their wealth of silk and steel, the Maztlani with their obsidian edged blades and the Tribal Confederacies with the unbreakable strength of many arrows. Ruskar invaders stain the snow crimson while Atlantean war parties ravage the eastern shores. Meanwhile the serpent folk lie coiled to strike the warring human nations.



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CB6722
SW: Totems of the Dead GM’s Guide
$ 29.99 SRP
 SDI

Arriving in January!
CB75650
SW: Suzerain: Suzerain Adventurer (SC)
$ 24.99 SRP
SDI

Suzerain (n): An ancient word meaning “master” or “overlord.” Play a Viking berserker, a cyberpunk, or Zeus himself... these groundbreaking rules let you do it all with ease. Discover a fantasy world where people can change race, post-apocalyptic Wilderlands with strange and powerful mutations, a cyberpunk city hidden in a bubble from The Goddess herself, or a swashbuckling fusion of magic and musketry. The Suzerain Adventurer brings you a completely new rules system. All you need is this book to get started as it contains all the core rules and setting material to start exploring the worlds of Suzerain with.

CB76106
RQ2: Clockwork & Chivalry 2nd Edition (HC)
$ 49.99 SRP
SDI

Swords and flintlocks, alchemy and clockwork, fanatics and freedom-fighters... and the occasional ghoul! 1645: England has descended into civil war. Prince Rupert and his alchemist-cavaliers fight on behalf of their exiled king against the clockwork war machines of Oliver Cromwell and the New Model Army. Between them, a host of political and religious factions struggle for survival. Clockwork & Chivalry returns in a standalone 2nd edition featuring the new Renaissance rules, a fast, grim, heroic D100 system geared up to the world of black-powder weapons, political machinations and fanatical righteousness.


CB77004
AFF RPG: Crown of Kings
$ 24.99 SRP
SDI

The fabled Crown of Kings has been stolen by the Archmage of Mampang, and YOU have been chosen to brave the dangers of Kakhabad and bring it back. This complete campaign for the revised Advanced Fighting Fantasy RPG will take the Heroes across the Shamutanti hills, through the dangerous cityport of Khare and the vast empty Baklands before reaching High Xamen, home to the evil Archmage. Perfect for new players or veterans alike, and for new or experienced Heroes, this campaign brings the classic Sorcery gamebooks to a new audience.

CB77322
FL: Golnir Cities of Gold and Glory
$ 19.99 SRP
SDI

Golnir - The Cites of Gold and Glory is the second source book for the Fabled Lands Role Playing Game. Sail the high seas to the ports of Ringhorn and Metriciens. Plunder ancient treasures and do battle with the legions of darkness in the hall of the death-god Nagil. Penetrate the labyrinth of lies and sinister secrets of the scheming trade merchants. Barter in mysteries, spells and ancient lore with the immortal wizard Estragon. Honor and wealth await those brave enough to adventure in Golnir. No stone is left unturned in the journey through Golnir: travel north to the Tower of Despair and the Haunted Hills; west to Castle Ravayne; south to the glorious cities of Ringhorn and Metriciens or east to the Monastery of Molhern. There is plenty of information, new monsters and adventure plots for a Gamesmaster to fill their adventures in the expanding Fabled Lands Role Plating Game.


CB77504
V&V: Ancient Evil (SC)
$ 19.99 SRP
SDI

NOTHING THIS EVIL EVER DIES! Kingstown is a sleepy little town where folks just want to live undisturbed. But something unimaginable dwells nearby - something that wants to eradicate free thought, and subject humanity to enslavement and genocide. It is a pure malevolence older than Mankind's darkest primal nightmares. It is Ancient Evil! Ancient Evil is a superhero role-playing adventure by V&V alumnus Stephen Dedman, for a team of 4 to 6 intermediate Villains and Vigilantes ™ or Living Legends ™ characters. Illustrations by Tod Smith, maps and color by Jeff Dee. Ancient Evil includes encounter tables, a timeline of events, stats for over a dozen new villains, and optional rules for underwater and zero-g combat in V&V ™!



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CB7211
V2E: Marvels of Science and Steampunk
$ 24.99 SRP
SDI

Science: The great marvel of the Age! Whereas magic is the domain of the aristocracy, maintaining their lives of luxury and social prominence, it is an expensive and unpredictable affair, and available only to a select few. The wonders of Steam and the new Science, however, extend their promise to everyone. From ironclad steamships to personal ornithopters from electric telegraphs to Babbage engines the marvels of this age will surely transform the world! And with a little magic thrown in, who knows what else they will accomplish? Marvels of Science and Steampunk explores the great wonders of the Victoriana world, building on the many inventions and technologies covered in the Victoriana Second Edition Core Rulebook and introducing a few more. Marvels of Science and Technology contains: Rules for designing and building technological marvels New character options for engineers Expanded rules for vehicles and vehicular combat New spells and medium abilities that affect technology Dozens of ready-made technological marvels to insert into your Victoriana campaign.

Mayfair Announces New Game!

February 12th Street Date!

MFG4129
White Water
$ 35.00 SRP

Danger and excitement lurk around every bend of the river in White Water™. Race down a deadly river carefully navigate your rafts through the obstacles, trying to keep your paddles and your crew inside the raft. In the game White Water™ each player directs the actions of four courageous rafters. Each raft in the race contains four crew, with two crew from you and two from another player. Players control the crew within a raft, but also may use Energy cards to additionally help one raft or the other. Dice represent the effects of hazards you encounter, and even your best-laid plans can be spoiled by another raft pushing you a direction you don't want to go.

Tuesday, December 20, 2011

New Miniatures from Dark Age Games!

Expected in February!


DAG3003
Skarrd Sister of Charity
$ 8.99 SRP


DAG3004
Skarrd Saber
$ 8.99 SRP

DAG3005
Skarrd Fetish Bearer
$ 8.99 SRP

DAG3305
Skarrd Blood Mistress
$ 14.99 SRP

DAG3306
Blood Cult Puppets
$ 19.99 SRP

DAG4006
Brood Ratchet
$ 14.99 SRP

DAG4008
Brood Mean JellyBean
$ 14.99 SRP

DAG4010
Brood Mandible
$ 14.99 SRP



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DAG4007
Brood Gazelle/Red Hot
$ 14.99 SRP



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DAG4009
Brood Helexa
$ 14.99 SRP